Week 5: Body sculpting and modelling.

This week I sculpted my character using zbrush. Then I used zbrush for retopology. I am happy with the topology of the body part, and the face does not get what I want. Next I will try to retopology the face with zbrush.

The parts that haven’t been modeled are gloves and boxing shoes

Here are some topology refrence

2 thoughts on “Week 5: Body sculpting and modelling.”

  1. Hi Mingchao! Awesome 3D model so far, but I guess you can try to play with the body proportions more like the references you gathered? But anyways it’s up to you for your character design, still looking good so far. Am excited to see more from you! good luck!

    Liked by 2 people

Leave a comment