This week I sculpted my character using zbrush. Then I used zbrush for retopology. I am happy with the topology of the body part, and the face does not get what I want. Next I will try to retopology the face with zbrush.



The parts that haven’t been modeled are gloves and boxing shoes



Here are some topology refrence


Hi Mingchao! Awesome 3D model so far, but I guess you can try to play with the body proportions more like the references you gathered? But anyways it’s up to you for your character design, still looking good so far. Am excited to see more from you! good luck!
LikeLiked by 2 people
Hi, your process so far is really good. The model sculpting is amazing, your sculpting skill is always been top-notch. Can’t wait to see more of your work
LikeLike