The animation part took me two weeks. Animation has always been my weakness, I think. This time my animation is particularly difficult. It is a more professional action. I watched a lot of boxing tutorial videos and then took screenshots to observe the action details. In the last scene, my actor needs to be the… Continue reading Week 13&14:Animaiton
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Week 13:Corrective Blendshape and footage matchmove.
I did my matchmove tracking in SynthEyes this week. I forgot to mention that I checked the model’s skinning again last week, and I found that the deformation on the limbs’ joints can be better, so I made corrective blendshapes for the arm and knee. You can see the difference in the pictures, the joints’… Continue reading Week 13:Corrective Blendshape and footage matchmove.
Week 12: blend shape, facial GUI and poster.
This week I completed the blend shape and facial GUI.First use the blend shape to make the muscle movement. Then use the SDK to link to the controller. This way we can make a user friendly controller. It is also convenient for animation afterwards. I encountered many problems in the process of making posters. Because… Continue reading Week 12: blend shape, facial GUI and poster.
Week 11 :Model texturing and rendering tests
This week, I completed my model mapping. This is my render render test ThereThere are already a lot of good default materials in this software, and then adjust the attributes to get the effect I want. Then export different maps. Connect to the Arnold renderer. For the model's pants, I only used normal maps to… Continue reading Week 11 :Model texturing and rendering tests
Week 10 : Robot product modelling
I finished modeling, rigging, and shape editing of my product.I used the SDK (set driven key) to complete the simple animation. https://youtu.be/RcmdSHLteIc
Week 9 :Model skinning
Week 8: Completed model and rigging
Week 7: Animatic and ident animation
This week, I made my storyboard more detailed, finalize the camera angle and timing. https://youtu.be/dcVMBV2_Qlk https://youtu.be/2cW5XNGhNE4 And this is my ident animation, I spend a lot of time looking for music. I searched a lot of websites just to find satisfactory heartbeat sound effects. The modelling and rigging should be completed next week.
week 6:Boxing glove and face retopology
Week 5: Body sculpting and modelling.
This week I sculpted my character using zbrush. Then I used zbrush for retopology. I am happy with the topology of the body part, and the face does not get what I want. Next I will try to retopology the face with zbrush. The parts that haven't been modeled are gloves and boxing shoes Here… Continue reading Week 5: Body sculpting and modelling.









