Week 13:Corrective Blendshape and footage matchmove.

I did my matchmove tracking in SynthEyes this week.

I forgot to mention that I checked the model’s skinning again last week, and I found that the deformation on the limbs’ joints can be better, so I made corrective blendshapes for the arm and knee. You can see the difference in the pictures, the joints’ deformation look more natural.

i changed the hair as well

The character animation will start soon.

3 thoughts on “Week 13:Corrective Blendshape and footage matchmove.”

  1. Good job on the tracking, I know it’s quite hard because your shots got a lot of motion blur.

    The corrective blendshape is a nice addition as well, makes the deformation mimics real muscles. Well done!

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